14 Aug 2026
Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence.
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14 Aug 2026
Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence.
29 Jul 2026
Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt.
14 Aug 2026
Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard…
28 Jul 2026
Generation in video diffusion or flow models is computationally expensive due to the slow and iterative sampling process. Current state-of-the-art (SOTA) acceleration methods heavily rely on variational score distillation (VSD) and adversarial losses to distill diffusion models…
18 Aug 2026
We introduce Semantic Task Completion Video Generation, an outcome-oriented video generation task. Under this formulation, success requires both achievement of the intended outcome and semantic grounding.