In this paper, we introduce Latent Go-Explore (LGE), a simple and general approach based on the Go-Explore paradigm for exploration in reinforcement learning (RL). Go-Explore was initially introduced with a strong domain knowledge constraint for partitioning the state space into cells. However, in most real-world scenarios, drawing domain knowledge from raw observations is complex and tedious. If the cell partitioning is not informative enough, Go-Explore can completely fail to explore the environment. We argue that the Go-Explore approach can be generalized to any environment without domain knowledge and without cells by exploiting a learned latent representation. Thus, we show that LGE can be flexibly combined with any strategy for learning a latent representation. Our results indicate that LGE, although simpler than Go-Explore, is more robust and outperforms state-of-the-art algorithms in terms of pure exploration on multiple hard-exploration environments including Montezuma's Revenge. The LGE implementation is available as open-source at https://github.com/qgallouedec/lge.
Cell-Free Latent Go-Explore
Latent Go-Explore uses learned latent representations to generalize exploration in reinforcement learning without domain-specific knowledge or state-space partitioning, outperforming advanced algorithms in complex environments.
- Year
- 2022
- Venue
- arXiv 2022
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- 2
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2208.14928v3ARXIV-DEFAULT
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