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Adversarial Policies Beat Superhuman Go AIs

An adversarial policy trained with a fraction of the resources can consistently defeat state-of-the-art Go-playing AIs by exploiting their weaknesses.

Year
2022
Venue
arXiv 2022
Authors
11
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arxiv.org/abs/2211.00241v4ARXIV-DEFAULT
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Abstract

We attack the state-of-the-art Go-playing AI system KataGo by training adversarial policies against it, achieving a >97% win rate against KataGo running at superhuman settings. Our adversaries do not win by playing Go well. Instead, they trick KataGo into making serious blunders. Our attack transfers zero-shot to other superhuman Go-playing AIs, and is comprehensible to the extent that human experts can implement it without algorithmic assistance to consistently beat superhuman AIs. The core vulnerability uncovered by our attack persists even in KataGo agents adversarially trained to defend against our attack. Our results demonstrate that even superhuman AI systems may harbor surprising failure modes. Example games are available https://goattack.far.ai/.

Authors

11