Existing correspondence datasets for two-dimensional (2D) cartoon suffer from simple frame composition and monotonic movements, making them insufficient to simulate real animations. In this work, we present a new 2D animation visual correspondence dataset, AnimeRun, by converting open source three-dimensional (3D) movies to full scenes in 2D style, including simultaneous moving background and interactions of multiple subjects. Our analyses show that the proposed dataset not only resembles real anime more in image composition, but also possesses richer and more complex motion patterns compared to existing datasets. With this dataset, we establish a comprehensive benchmark by evaluating several existing optical flow and segment matching methods, and analyze shortcomings of these methods on animation data. Data, code and other supplementary materials are available at https://lisiyao21.github.io/projects/AnimeRun.
AnimeRun: 2D Animation Visual Correspondence from Open Source 3D Movies
A new 2D animation dataset, AnimeRun, improves realism and complexity in motion patterns compared to existing datasets, and serves as a benchmark for evaluating optical flow and segment matching methods.
- Year
- 2022
- Venue
- arXiv 2022
- Authors
- 6
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2211.05709ARXIV-DEFAULT
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