We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D face models under different lighting conditions. The dataset is derived from a large-scale face image dataset namely FFHQ, with the help of our fully automatic and robust UV-texture production pipeline. Our pipeline utilizes the recent advances in StyleGAN-based facial image editing approaches to generate multi-view normalized face images from single-image inputs. An elaborated UV-texture extraction, correction, and completion procedure is then applied to produce high-quality UV-maps from the normalized face images. Compared with existing UV-texture datasets, our dataset has more diverse and higher-quality texture maps. We further train a GAN-based texture decoder as the nonlinear texture basis for parametric fitting based 3D face reconstruction. Experiments show that our method improves the reconstruction accuracy over state-of-the-art approaches, and more importantly, produces high-quality texture maps that are ready for realistic renderings. The dataset, code, and pre-trained texture decoder are publicly available at https://github.com/csbhr/FFHQ-UV.
FFHQ-UV: Normalized Facial UV-Texture Dataset for 3D Face Reconstruction
A large-scale UV-texture dataset derived from FFHQ images is created using StyleGAN for normalization and a GAN-based texture decoder for high-quality 3D face reconstruction.
- Year
- 2022
- Venue
- CVPR 2023 1
- Authors
- 5
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2211.13874v2ARXIV-DEFAULT
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