The use of pretrained backbones with fine-tuning has been successful for 2D vision and natural language processing tasks, showing advantages over task-specific networks. In this work, we introduce a pretrained 3D backbone, called {\SST}, for 3D indoor scene understanding. We design a 3D Swin transformer as our backbone network, which enables efficient self-attention on sparse voxels with linear memory complexity, making the backbone scalable to large models and datasets. We also introduce a generalized contextual relative positional embedding scheme to capture various irregularities of point signals for improved network performance. We pretrained a large {\SST} model on a synthetic Structured3D dataset, which is an order of magnitude larger than the ScanNet dataset. Our model pretrained on the synthetic dataset not only generalizes well to downstream segmentation and detection on real 3D point datasets, but also outperforms state-of-the-art methods on downstream tasks with +2.3 mIoU and +2.2 mIoU on S3DIS Area5 and 6-fold semantic segmentation, +1.8 mIoU on ScanNet segmentation (val), +1.9 mAP@0.5 on ScanNet detection, and +8.1 mAP@0.5 on S3DIS detection. A series of extensive ablation studies further validate the scalability, generality, and superior performance enabled by our approach. The code and models are available at https://github.com/microsoft/Swin3D .
Swin3D: A Pretrained Transformer Backbone for 3D Indoor Scene Understanding
A pretrained 3D backbone called SST using 3D Swin transformer achieves superior performance on 3D scene understanding tasks compared to state-of-the-art methods.
- Year
- 2023
- Venue
- arXiv 2023
- Authors
- 8
- Hosting
- Abstract onlyARXIV-DEFAULT
Cite
Notes
Only stored in your browser.
Attribution
- Abstract & full text
- arxiv.org/abs/2304.06906v3ARXIV-DEFAULT
- TL;DR
- Semantic Scholar