Processing large point clouds is a challenging task. Therefore, the data is often sampled to a size that can be processed more easily. The question is how to sample the data? A popular sampling technique is Farthest Point Sampling (FPS). However, FPS is agnostic to a downstream application (classification, retrieval, etc.). The underlying assumption seems to be that minimizing the farthest point distance, as done by FPS, is a good proxy to other objective functions. We show that it is better to learn how to sample. To do that, we propose a deep network to simplify 3D point clouds. The network, termed S-NET, takes a point cloud and produces a smaller point cloud that is optimized for a particular task. The simplified point cloud is not guaranteed to be a subset of the original point cloud. Therefore, we match it to a subset of the original points in a post-processing step. We contrast our approach with FPS by experimenting on two standard data sets and show significantly better results for a variety of applications. Our code is publicly available at: https://github.com/orendv/learning_to_sample
Learning to Sample
Learning to sample 3D point clouds with a deep network, termed S-NET, improves performance across various applications compared to traditional techniques like Farthest Point Sampling.
- Year
- 2018
- Venue
- learning-to-sample-1
- Authors
- 3
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- Abstract onlyARXIV-DEFAULT
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- Abstract & full text
- arxiv.org/abs/1812.01659v2ARXIV-DEFAULT
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- Semantic Scholar