Hand tracking is a critical component of natural user interactions in extended reality (XR) environments, including extended reality musical instruments (XRMIs). However, self-occlusion remains a significant challenge for vision-based hand tracking systems, leading to inaccurate results and degraded user experiences. In this paper, we propose a multimodal hand tracking system that combines vision-based hand tracking with surface electromyography (sEMG) data for finger joint angle estimation. We validate the effectiveness of our system through a series of hand pose tasks designed to cover a wide range of gestures, including those prone to self-occlusion. By comparing the performance of our multimodal system to a baseline vision-based tracking method, we demonstrate that our multimodal approach significantly improves tracking accuracy for several finger joints prone to self-occlusion. These findings suggest that our system has the potential to enhance XR experiences by providing more accurate and robust hand tracking, even in the presence of self-occlusion.
Combining Vision and EMG-Based Hand Tracking for Extended Reality Musical Instruments
A multimodal hand tracking system combining vision and surface electromyography improves tracking accuracy and robustness, especially in self-occlusion scenarios, for extended reality applications.
- Year
- 2023
- Venue
- arXiv 2023
- Authors
- 2
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2307.10203ARXIV-DEFAULT
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