3D human pose estimation has been a long-standing challenge in computer vision and graphics, where multi-view methods have significantly progressed but are limited by the tedious calibration processes. Existing multi-view methods are restricted to fixed camera pose and therefore lack generalization ability. This paper presents a novel Probabilistic Triangulation module that can be embedded in a calibrated 3D human pose estimation method, generalizing it to uncalibration scenes. The key idea is to use a probability distribution to model the camera pose and iteratively update the distribution from 2D features instead of using camera pose. Specifically, We maintain a camera pose distribution and then iteratively update this distribution by computing the posterior probability of the camera pose through Monte Carlo sampling. This way, the gradients can be directly back-propagated from the 3D pose estimation to the 2D heatmap, enabling end-to-end training. Extensive experiments on Human3.6M and CMU Panoptic demonstrate that our method outperforms other uncalibration methods and achieves comparable results with state-of-the-art calibration methods. Thus, our method achieves a trade-off between estimation accuracy and generalizability. Our code is in https://github.com/bymaths/probabilistic_triangulation
Probabilistic Triangulation for Uncalibrated Multi-View 3D Human Pose Estimation
A Probabilistic Triangulation module allows for 3D human pose estimation in uncalibrated scenes by iteratively updating camera pose probability distributions through Monte Carlo sampling.
- Year
- 2023
- Venue
- ICCV 2023 1
- Authors
- 3
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2309.04756ARXIV-DEFAULT
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