3D reconstruction of dynamic scenes is a long-standing problem in computer graphics and increasingly difficult the less information is available. Shape-from-Template (SfT) methods aim to reconstruct a template-based geometry from RGB images or video sequences, often leveraging just a single monocular camera without depth information, such as regular smartphone recordings. Unfortunately, existing reconstruction methods are either unphysical and noisy or slow in optimization. To solve this problem, we propose a novel SfT reconstruction algorithm for cloth using a pre-trained neural surrogate model that is fast to evaluate, stable, and produces smooth reconstructions due to a regularizing physics simulation. Differentiable rendering of the simulated mesh enables pixel-wise comparisons between the reconstruction and a target video sequence that can be used for a gradient-based optimization procedure to extract not only shape information but also physical parameters such as stretching, shearing, or bending stiffness of the cloth. This allows to retain a precise, stable, and smooth reconstructed geometry while reducing the runtime by a factor of 400-500 compared to $\phi$-SfT, a state-of-the-art physics-based SfT approach.
Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models
A novel SfT algorithm for cloth reconstruction uses a pre-trained neural model with physics simulation and differentiable rendering to achieve fast, stable, and precise reconstructions.
- Year
- 2023
- Venue
- CVPR 2024 1
- Authors
- 3
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2311.12796v3ARXIV-DEFAULT
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