In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original method that relies solely on images. Project page: robot0321.github.io/DepthRegGS
Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images
A method using dense depth maps optimizes Gaussian splatting with limited images and improves robust geometry by mitigating overfitting and floating artifacts.
- Year
- 2023
- Venue
- arXiv 2023
- Authors
- 3
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- arxiv.org/abs/2311.13398v3ARXIV-DEFAULT
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