We introduce GaussianAvatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit displacement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance, we show reenactments from a driving video, where our method outperforms existing works by a significant margin.
GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
GaussianAvatars use dynamic 3D Gaussian splats and a morphable face model to create highly controllable and photorealistic head avatars, demonstrating superior performance in reenactments from driving videos.
- Year
- 2023
- Venue
- CVPR 2024 1
- Authors
- 6
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2312.02069v2ARXIV-DEFAULT
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