We present a new approach, termed GPS-Gaussian, for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-subject optimizations, we introduce Gaussian parameter maps defined on the source views and regress directly Gaussian Splatting properties for instant novel view synthesis without any fine-tuning or optimization. To this end, we train our Gaussian parameter regression module on a large amount of human scan data, jointly with a depth estimation module to lift 2D parameter maps to 3D space. The proposed framework is fully differentiable and experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
A GPS-Gaussian approach synthesizes 2K-resolution views in real-time using Gaussian parameter maps and depth estimation, outperforming existing methods.
- Year
- 2023
- Venue
- CVPR 2024 1
- Authors
- 7
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2312.02155v3ARXIV-DEFAULT
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