We introduce pixelSplat, a feed-forward model that learns to reconstruct 3D radiance fields parameterized by 3D Gaussian primitives from pairs of images. Our model features real-time and memory-efficient rendering for scalable training as well as fast 3D reconstruction at inference time. To overcome local minima inherent to sparse and locally supported representations, we predict a dense probability distribution over 3D and sample Gaussian means from that probability distribution. We make this sampling operation differentiable via a reparameterization trick, allowing us to back-propagate gradients through the Gaussian splatting representation. We benchmark our method on wide-baseline novel view synthesis on the real-world RealEstate10k and ACID datasets, where we outperform state-of-the-art light field transformers and accelerate rendering by 2.5 orders of magnitude while reconstructing an interpretable and editable 3D radiance field.
pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction
pixelSplat learns to reconstruct 3D radiance fields from images with real-time rendering and efficient 3D reconstruction, outperforming light field transformers and accelerating rendering significantly.
- Year
- 2023
- Venue
- CVPR 2024 1
- Authors
- 4
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2312.12337v4ARXIV-DEFAULT
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