We introduce an approach to evaluate language model (LM) agency using negotiation games. This approach better reflects real-world use cases and addresses some of the shortcomings of alternative LM benchmarks. Negotiation games enable us to study multi-turn, and cross-model interactions, modulate complexity, and side-step accidental evaluation data leakage. We use our approach to test six widely used and publicly accessible LMs, evaluating performance and alignment in both self-play and cross-play settings. Noteworthy findings include: (i) only closed-source models tested here were able to complete these tasks; (ii) cooperative bargaining games proved to be most challenging to the models; and (iii) even the most powerful models sometimes "lose" to weaker opponents
Evaluating Language Model Agency through Negotiations
Negotiation games are employed to assess language model agency, reflecting real-world use cases and enhancing multi-turn and cross-model interaction evaluations.
- Year
- 2024
- Venue
- arXiv 2024
- Authors
- 7
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2401.04536v2ARXIV-DEFAULT
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