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Checkmating One, by Using Many: Combining Mixture of Experts with MCTS to Improve in Chess

Integrating Mixture of Experts and Monte-Carlo Tree Search with phase-specific models improves chess-playing strength and computational efficiency.

Year
2024
Venue
arXiv 2024
Authors
4
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arxiv.org/abs/2401.16852v2ARXIV-DEFAULT
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Abstract

This paper presents a new approach that integrates deep learning with computational chess, using both the Mixture of Experts (MoE) method and Monte-Carlo Tree Search (MCTS). Our methodology employs a suite of specialized models, each designed to respond to specific changes in the game's input data. This results in a framework with sparsely activated models, which provides significant computational benefits. Our framework combines the MoE method with MCTS, in order to align it with the strategic phases of chess, thus departing from the conventional ``one-for-all'' model. Instead, we utilize distinct game phase definitions to effectively distribute computational tasks across multiple expert neural networks. Our empirical research shows a substantial improvement in playing strength, surpassing the traditional single-model framework. This validates the efficacy of our integrated approach and highlights the potential of incorporating expert knowledge and strategic principles into neural network design. The fusion of MoE and MCTS offers a promising avenue for advancing machine learning architectures.

Authors

4