0

PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Models

Pok\'eLLMon, an LLM-embodied agent, achieves human-parity in tactical battle games through in-context reinforcement learning, knowledge-augmented generation, and consistent action generation, demonstrating human-like strategies and winning rates in various competitions.

Year
2024
Venue
arXiv 2024
Authors
3
Hosting
Abstract onlyARXIV-DEFAULT

Cite

Notes

Only stored in your browser.

Attribution

Abstract & full text
arxiv.org/abs/2402.01118v3ARXIV-DEFAULT
TL;DR
Semantic Scholar
Attribution policy →

Abstract

We introduce PokeLLMon, the first LLM-embodied agent that achieves human-parity performance in tactical battle games, as demonstrated in Pokemon battles. The design of PokeLLMon incorporates three key strategies: (i) In-context reinforcement learning that instantly consumes text-based feedback derived from battles to iteratively refine the policy; (ii) Knowledge-augmented generation that retrieves external knowledge to counteract hallucination and enables the agent to act timely and properly; (iii) Consistent action generation to mitigate the panic switching phenomenon when the agent faces a powerful opponent and wants to elude the battle. We show that online battles against human demonstrates PokeLLMon's human-like battle strategies and just-in-time decision making, achieving 49% of win rate in the Ladder competitions and 56% of win rate in the invited battles. Our implementation and playable battle logs are available at: https://github.com/git-disl/PokeLLMon.

Authors

3