We introduce PokeLLMon, the first LLM-embodied agent that achieves human-parity performance in tactical battle games, as demonstrated in Pokemon battles. The design of PokeLLMon incorporates three key strategies: (i) In-context reinforcement learning that instantly consumes text-based feedback derived from battles to iteratively refine the policy; (ii) Knowledge-augmented generation that retrieves external knowledge to counteract hallucination and enables the agent to act timely and properly; (iii) Consistent action generation to mitigate the panic switching phenomenon when the agent faces a powerful opponent and wants to elude the battle. We show that online battles against human demonstrates PokeLLMon's human-like battle strategies and just-in-time decision making, achieving 49% of win rate in the Ladder competitions and 56% of win rate in the invited battles. Our implementation and playable battle logs are available at: https://github.com/git-disl/PokeLLMon.
PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Models
Pok\'eLLMon, an LLM-embodied agent, achieves human-parity in tactical battle games through in-context reinforcement learning, knowledge-augmented generation, and consistent action generation, demonstrating human-like strategies and winning rates in various competitions.
- Year
- 2024
- Venue
- arXiv 2024
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- 3
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2402.01118v3ARXIV-DEFAULT
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