Large Language Models (LLMs) are typically trained in two phases: pre-training on large internet-scale datasets, and fine-tuning for downstream tasks. Given the higher computational demand of pre-training, it's intuitive to assume that fine-tuning adds less new information to the model, and is thus more compressible. We explore this assumption by decomposing the weights of fine-tuned models into their pre-trained components and an additional delta. We introduce a simple method, BitDelta, which successfully quantizes this delta down to 1 bit without compromising performance. This interesting finding not only highlights the potential redundancy of information added during fine-tuning, but also has significant implications for the multi-tenant serving and multi-tenant storage of fine-tuned models. By enabling the use of a single high-precision base model accompanied by multiple 1-bit deltas, BitDelta dramatically reduces GPU memory requirements by more than 10x, which can also be translated to enhanced generation latency in multi-tenant settings. We validate BitDelta through experiments across Llama-2 and Mistral model families, and on models up to 70B parameters, showcasing minimal performance degradation over all tested settings.
BitDelta: Your Fine-Tune May Only Be Worth One Bit
BitDelta quantizes the fine-tuning delta of large language models to 1 bit, reducing GPU memory usage by over 10x without significant performance loss.
- Year
- 2024
- Venue
- arXiv 2024
- Authors
- 7
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- Abstract onlyARXIV-DEFAULT
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- Abstract & full text
- arxiv.org/abs/2402.10193v3ARXIV-DEFAULT
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