We present an approach called Q-probing to adapt a pre-trained language model to maximize a task-specific reward function. At a high level, Q-probing sits between heavier approaches such as finetuning and lighter approaches such as few shot prompting, but can also be combined with either. The idea is to learn a simple linear function on a model's embedding space that can be used to reweight candidate completions. We theoretically show that this sampling procedure is equivalent to a KL-constrained maximization of the Q-probe as the number of samples increases. To train the Q-probes we consider either reward modeling or a class of novel direct policy learning objectives based on importance weighted policy gradients. With this technique, we see gains in domains with ground-truth rewards (code generation) as well as implicit rewards defined by preference data, even outperforming finetuning in data-limited regimes. Moreover, a Q-probe can be trained on top of an API since it only assumes access to sampling and embeddings. Code: https://github.com/likenneth/q_probe .
Q-Probe: A Lightweight Approach to Reward Maximization for Language Models
Q-probing is a technique that adapts pre-trained language models to maximize task-specific rewards, offering gains over finetuning and few-shot prompting, even with limited data.
- Year
- 2024
- Venue
- arXiv 2024
- Authors
- 6
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2402.14688v2ARXIV-DEFAULT
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