Decision-making is a complex process requiring diverse abilities, making it an excellent framework for evaluating Large Language Models (LLMs). Researchers have examined LLMs' decision-making through the lens of Game Theory. However, existing evaluation mainly focus on two-player scenarios where an LLM competes against another. Additionally, previous benchmarks suffer from test set leakage due to their static design. We introduce GAMA($\gamma$)-Bench, a new framework for evaluating LLMs' Gaming Ability in Multi-Agent environments. It includes eight classical game theory scenarios and a dynamic scoring scheme specially designed to quantitatively assess LLMs' performance. $\gamma$-Bench allows flexible game settings and adapts the scoring system to different game parameters, enabling comprehensive evaluation of robustness, generalizability, and strategies for improvement. Our results indicate that GPT-3.5 demonstrates strong robustness but limited generalizability, which can be enhanced using methods like Chain-of-Thought. We also evaluate twelve LLMs from six model families, including GPT-3.5, GPT-4, Gemini, LLaMA-3.1, Mixtral, and Qwen-2. Gemini-1.5-Pro outperforms others, scoring of $68.1$ out of $100$, followed by LLaMA-3.1-70B ($64.5$) and Mixtral-8x22B ($61.4$). All code and experimental results are publicly available via https://github.com/CUHK-ARISE/GAMABench.
How Far Are We on the Decision-Making of LLMs? Evaluating LLMs' Gaming Ability in Multi-Agent Environments
GAMA-Bench evaluates LLMs' decision-making abilities in multi-agent games, revealing insights into robustness, generalizability, and performance improvement strategies.
- Year
- 2024
- Venue
- arXiv 2024
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- 10
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2403.11807v4ARXIV-DEFAULT
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