We present an approach called Dialogue Action Tokens (DAT) that adapts language model agents to plan goal-directed dialogues. The core idea is to treat each utterance as an action, thereby converting dialogues into games where existing approaches such as reinforcement learning can be applied. Specifically, we freeze a pretrained language model and train a small planner model that predicts a continuous action vector, used for controlled generation in each round. This design avoids the problem of language degradation under reward optimization. When evaluated on the Sotopia platform for social simulations, the DAT-steered LLaMA model surpasses GPT-4's performance. We also apply DAT to steer an attacker language model in a novel multi-turn red-teaming setting, revealing a potential new attack surface.
Dialogue Action Tokens: Steering Language Models in Goal-Directed Dialogue with a Multi-Turn Planner
Dialogue Action Tokens (DAT) adapt language models to goal-directed dialogues by treating each utterance as an action, enabling reinforcement learning for improved performance over existing models.
- Year
- 2024
- Venue
- arXiv 2024
- Authors
- 4
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2406.11978ARXIV-DEFAULT
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