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PlanRAG: A Plan-then-Retrieval Augmented Generation for Generative Large Language Models as Decision Makers

A PlanRAG-based RAG technique outperforms existing methods for the decision-making task Decision QA across two game-based scenarios.

Year
2024
Venue
arXiv 2024
Authors
3
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arxiv.org/abs/2406.12430ARXIV-DEFAULT
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Abstract

In this paper, we conduct a study to utilize LLMs as a solution for decision making that requires complex data analysis. We define Decision QA as the task of answering the best decision, $d_{best}$, for a decision-making question $Q$, business rules $R$ and a database $D$. Since there is no benchmark that can examine Decision QA, we propose Decision QA benchmark, DQA. It has two scenarios, Locating and Building, constructed from two video games (Europa Universalis IV and Victoria 3) that have almost the same goal as Decision QA. To address Decision QA effectively, we also propose a new RAG technique called the iterative plan-then-retrieval augmented generation (PlanRAG). Our PlanRAG-based LM generates the plan for decision making as the first step, and the retriever generates the queries for data analysis as the second step. The proposed method outperforms the state-of-the-art iterative RAG method by 15.8% in the Locating scenario and by 7.4% in the Building scenario, respectively. We release our code and benchmark at https://github.com/myeon9h/PlanRAG.

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3