Existing human datasets for avatar creation are typically limited to laboratory environments, wherein high-quality annotations (e.g., SMPL estimation from 3D scans or multi-view images) can be ideally provided. However, their annotating requirements are impractical for real-world images or videos, posing challenges toward real-world applications on current avatar creation methods. To this end, we propose the WildAvatar dataset, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with $10,000+$ different human subjects and scenes. WildAvatar is at least $10\times$ richer than previous datasets for 3D human avatar creation. We evaluate several state-of-the-art avatar creation methods on our dataset, highlighting the unexplored challenges in real-world applications on avatar creation. We also demonstrate the potential for generalizability of avatar creation methods, when provided with data at scale. We publicly release our data source links and annotations, to push forward 3D human avatar creation and other related fields for real-world applications.
WildAvatar: Web-scale In-the-wild Video Dataset for 3D Avatar Creation
A web-scale dataset, WildAvatar, is introduced to address the challenges of real-world 3D human avatar creation by providing a large-scale dataset extracted from YouTube, enhancing the generalizability of existing avatar creation methods.
- Year
- 2024
- Venue
- arXiv 2024
- Authors
- 8
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- Abstract onlyARXIV-DEFAULT
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- Abstract & full text
- arxiv.org/abs/2407.02165v3ARXIV-DEFAULT
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