Advancements in the capabilities of Large Language Models (LLMs) have created a promising foundation for developing autonomous agents. With the right tools, these agents could learn to solve tasks in new environments by accumulating and updating their knowledge. Current LLM-based agents process past experiences using a full history of observations, summarization, retrieval augmentation. However, these unstructured memory representations do not facilitate the reasoning and planning essential for complex decision-making. In our study, we introduce AriGraph, a novel method wherein the agent constructs and updates a memory graph that integrates semantic and episodic memories while exploring the environment. We demonstrate that our Ariadne LLM agent, consisting of the proposed memory architecture augmented with planning and decision-making, effectively handles complex tasks within interactive text game environments difficult even for human players. Results show that our approach markedly outperforms other established memory methods and strong RL baselines in a range of problems of varying complexity. Additionally, AriGraph demonstrates competitive performance compared to dedicated knowledge graph-based methods in static multi-hop question-answering.
AriGraph: Learning Knowledge Graph World Models with Episodic Memory for LLM Agents
AriGraph, a memory graph integrating semantic and episodic memories, enhances the exploratory and planning capabilities of an LLM-based agent, outperforming existing methods in complex zero-shot tasks.
- Year
- 2024
- Venue
- arXiv 2024
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- 7
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- arxiv.org/abs/2407.04363v3ARXIV-DEFAULT
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