Cultural differences in common ground may result in pragmatic failure and misunderstandings during communication. We develop our method Rational Speech Acts for Cross-Cultural Communication (RSA+C3) to resolve cross-cultural differences in common ground. To measure the success of our method, we study RSA+C3 in the collaborative referential game of Codenames Duet and show that our method successfully improves collaboration between simulated players of different cultures. Our contributions are threefold: (1) creating Codenames players using contrastive learning of an embedding space and LLM prompting that are aligned with human patterns of play, (2) studying culturally induced differences in common ground reflected in our trained models, and (3) demonstrating that our method RSA+C3 can ease cross-cultural communication in gameplay by inferring sociocultural context from interaction. Our code is publicly available at github.com/icwhite/codenames.
Communicate to Play: Pragmatic Reasoning for Efficient Cross-Cultural Communication in Codenames
RSA+C3 improves cross-cultural collaboration in Codenames Duet by utilizing contrastive learning and LLM prompting to infer sociocultural context in interactions.
- Year
- 2024
- Venue
- arXiv 2024
- Authors
- 3
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2408.04900ARXIV-DEFAULT
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