To get clear street-view and photo-realistic simulation in autonomous driving, we present an automatic video inpainting algorithm that can remove traffic agents from videos and synthesize missing regions with the guidance of depth/point cloud. By building a dense 3D map from stitched point clouds, frames within a video are geometrically correlated via this common 3D map. In order to fill a target inpainting area in a frame, it is straightforward to transform pixels from other frames into the current one with correct occlusion. Furthermore, we are able to fuse multiple videos through 3D point cloud registration, making it possible to inpaint a target video with multiple source videos. The motivation is to solve the long-time occlusion problem where an occluded area has never been visible in the entire video. To our knowledge, we are the first to fuse multiple videos for video inpainting. To verify the effectiveness of our approach, we build a large inpainting dataset in the real urban road environment with synchronized images and Lidar data including many challenge scenes, e.g., long time occlusion. The experimental results show that the proposed approach outperforms the state-of-the-art approaches for all the criteria, especially the RMSE (Root Mean Squared Error) has been reduced by about 13%.
DVI: Depth Guided Video Inpainting for Autonomous Driving
The algorithm removes traffic agents from videos using a 3D map built from point clouds and fuses multiple videos to handle long-time occlusions, achieving superior inpainting results compared to existing methods.
- Year
- 2020
- Venue
- ECCV 2020 8
- Authors
- 6
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2007.08854ARXIV-DEFAULT
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