Scene flow enables an understanding of the motion characteristics of the environment in the 3D world. It gains particular significance in the long-range, where object-based perception methods might fail due to sparse observations far away. Although significant advancements have been made in scene flow pipelines to handle large-scale point clouds, a gap remains in scalability with respect to long-range. We attribute this limitation to the common design choice of using dense feature grids, which scale quadratically with range. In this paper, we propose Sparse Scene Flow (SSF), a general pipeline for long-range scene flow, adopting a sparse convolution based backbone for feature extraction. This approach introduces a new challenge: a mismatch in size and ordering of sparse feature maps between time-sequential point scans. To address this, we propose a sparse feature fusion scheme, that augments the feature maps with virtual voxels at missing locations. Additionally, we propose a range-wise metric that implicitly gives greater importance to faraway points. Our method, SSF, achieves state-of-the-art results on the Argoverse2 dataset, demonstrating strong performance in long-range scene flow estimation. Our code will be released at https://github.com/KTH-RPL/SSF.git.
SSF: Sparse Long-Range Scene Flow for Autonomous Driving
Sparse Scene Flow (SSF) uses sparse convolutions to efficiently handle large-scale and long-range point clouds in scene flow estimation, addressing scalability issues and achieving state-of-the-art performance.
- Year
- 2025
- Venue
- arXiv 2025
- Authors
- 6
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2501.17821ARXIV-DEFAULT
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