The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these processes. However, it remains challenging for LLMs to design novel game mechanics beyond existing databases, generate consistent gameplay environments, and develop scalable gameplay AI for large-scale evaluations. This paper addresses these challenges by introducing a comprehensive automated card game prototyping framework. The approach highlights a graph-based indexing method for generating novel game designs, an LLM-driven system for consistent game code generation validated by gameplay records, and a gameplay AI constructing method that uses an ensemble of LLM-generated action-value functions optimized through self-play. These contributions aim to accelerate card game prototyping, reduce human labor, and lower barriers to entry for game developers.
Cardiverse: Harnessing LLMs for Novel Card Game Prototyping
A framework using LLMs and graph-based indexing automates card game prototyping, including design, code generation, and AI development.
- Year
- 2025
- Venue
- arXiv 2025
- Authors
- 6
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2502.07128ARXIV-DEFAULT
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