0

VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms

VisEscape evaluates AI models in virtual escape rooms, highlighting challenges in knowledge integration and spatial-temporal learning; VisEscaper improves performance through integrated Memory, Feedback, and ReAct modules.

Year
2025
Venue
arXiv 2025
Authors
6
Hosting
Abstract onlyARXIV-DEFAULT

Cite

Notes

Only stored in your browser.

Attribution

Abstract & full text
arxiv.org/abs/2503.14427ARXIV-DEFAULT
TL;DR
Semantic Scholar
Attribution policy →

Abstract

Escape rooms present a unique cognitive challenge that demands exploration-driven planning: players should actively search their environment, continuously update their knowledge based on new discoveries, and connect disparate clues to determine which elements are relevant to their objectives. Motivated by this, we introduce VisEscape, a benchmark of 20 virtual escape rooms specifically designed to evaluate AI models under these challenging conditions, where success depends not only on solving isolated puzzles but also on iteratively constructing and refining spatial-temporal knowledge of a dynamically changing environment. On VisEscape, we observed that even state-of-the-art multimodal models generally fail to escape the rooms, showing considerable variation in their levels of progress and trajectories. To address this issue, we propose VisEscaper, which effectively integrates Memory, Feedback, and ReAct modules, demonstrating significant improvements by performing 3.7 times more effectively and 5.0 times more efficiently on average.

Authors

6