In this work, we propose a new diffusion-based method for video frame interpolation (VFI), in the context of traditional hand-made animation. We introduce three main contributions: The first is that we explicitly handle the interpolation time in our model, which we also re-estimate during the training process, to cope with the particularly large variations observed in the animation domain, compared to natural videos; The second is that we adapt and generalize a diffusion scheme called ResShift recently proposed in the super-resolution community to VFI, which allows us to perform a very low number of diffusion steps (in the order of 10) to produce our estimates; The third is that we leverage the stochastic nature of the diffusion process to provide a pixel-wise estimate of the uncertainty on the interpolated frame, which could be useful to anticipate where the model may be wrong. We provide extensive comparisons with respect to state-of-the-art models and show that our model outperforms these models on animation videos. Our code is available at https://github.com/VicFonch/Multi-Input-Resshift-Diffusion-VFI.
Time-adaptive Video Frame Interpolation based on Residual Diffusion
A new diffusion-based method for video frame interpolation in animation handles interpolation time re-estimation, adapts ResShift for low diffusion steps, and estimates pixel-wise uncertainty, outperforming state-of-the-art models.
- Year
- 2025
- Venue
- arXiv 2025
- Authors
- 3
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2504.05402v2ARXIV-DEFAULT
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