Vision-Language Models (VLMs) excel in many direct multimodal tasks but struggle to translate this prowess into effective decision-making within interactive, visually rich environments like games. This ``knowing-doing'' gap significantly limits their potential as autonomous agents, as leading VLMs often performing badly in simple games. To address this, we introduce VLM-Gym, a curated reinforcement learning (RL) environment featuring diverse visual games with unified interfaces and adjustable, compositional difficulty, specifically designed for scalable multi-game parallel training. Leveraging VLM-Gym, we train G0 models using pure RL-driven self-evolution, which demonstrate emergent perception and reasoning patterns. To further mitigate challenges arising from game diversity, we develop G1 models. G1 incorporates a perception-enhanced cold start prior to RL fine-tuning. Our resulting G1 models consistently surpass their teacher across all games and outperform leading proprietary models like Claude-3.7-Sonnet-Thinking. Systematic analysis reveals an intriguing finding: perception and reasoning abilities mutually bootstrap each other throughout the RL training process. Source code including VLM-Gym and RL training are released at https://github.com/chenllliang/G1 to foster future research in advancing VLMs as capable interactive agents.
G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning
VLM-Gym addresses the "knowing-doing" gap in Vision-Language Models by training them in a diverse RL environment, leading to enhanced perception and reasoning abilities that surpass existing models in interactive games.
- Year
- 2025
- Venue
- arXiv 2025
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- 8
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2505.13426ARXIV-DEFAULT
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