Role-Playing Language Agents (RPLAs) aim to simulate characters for realistic and engaging human-computer interactions. However, traditional reward models often struggle with scalability and adapting to subjective conversational preferences. We propose ChARM, a Character-based Act-adaptive Reward Model, addressing these challenges through two innovations: (1) an act-adaptive margin that significantly enhances learning efficiency and generalizability, and (2) a self-evolution mechanism leveraging large-scale unlabeled data to improve training coverage. Additionally, we introduce RoleplayPref, the first large-scale preference dataset specifically for RPLAs, featuring 1,108 characters, 13 subcategories, and 16,888 bilingual dialogues, alongside RoleplayEval, a dedicated evaluation benchmark. Experimental results show a 13% improvement over the conventional Bradley-Terry model in preference rankings. Furthermore, applying ChARM-generated rewards to preference learning techniques (e.g., direct preference optimization) achieves state-of-the-art results on CharacterEval and RoleplayEval. Code and dataset are available at https://github.com/calubkk/ChARM.
ChARM: Character-based Act-adaptive Reward Modeling for Advanced Role-Playing Language Agents
ChARM, a character-focused adaptive reward model, improves preference learning for role-playing language agents by using an act-adaptive margin and self-evolution with unlabeled data, achieving superior results on dedicated benchmarks.
- Year
- 2025
- Venue
- arXiv 2025
- Authors
- 13
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2505.23923ARXIV-DEFAULT
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