We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Momentum library. Our model enables expressive, anatomically plausible human animation, supporting non-linear pose correctives, and is designed for robust integration in AR/VR and graphics pipelines.
MHR: Momentum Human Rig
MHR combines ATLAS's skeleton/shape paradigm with a modern rig to provide expressive, anatomically plausible human animation for AR/VR and graphics.
- Year
- 2025
- Venue
- arXiv 2025
- Authors
- 41
- Hosting
- Abstract onlyARXIV-DEFAULT
Cite
Notes
Only stored in your browser.
Attribution
- Abstract & full text
- arxiv.org/abs/2511.15586ARXIV-DEFAULT
- TL;DR
- Semantic Scholar
Abstract
Authors
41Kris KitaniJinhyung ParkJavier RomeroJinlong YangYuan DongAaron FergusonAhmed A. A. OsmanBerta BescosCarsten StollChris TwiggChristoph LassnerDavid OtteEric VignolaFederica BogoIgor SantestebanJenna ZarateJeongseok LeeJohn DoublesteinKishore VenkateshanLadislav KavanMarco Dal FarraMatthew HuMatthew CioffiMichael FabrisMichael RanieriMohammad ModarresPetr KadlecekRinat AbdrashitovRomain PrévostRoman RajbhandariRonald MalletRussel PearsallSandy KaoSanjeev KumarScott ParrishTe-Li WangTony TungYuhua ChenYuanlu XuYuting YeZhongshi Jiang