3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity manipulation. Existing text-to-3D stylization methods typically distill from 2D image editors, requiring time-intensive per-asset optimization and exhibiting multi-view inconsistency due to the limitations of current text-to-image models, which makes them impractical for large-scale production. In this paper, we introduce GaussianBlender, a pioneering feed-forward framework for text-driven 3D stylization that performs edits instantly at inference. Our method learns structured, disentangled latent spaces with controlled information sharing for geometry and appearance from spatially-grouped 3D Gaussians. A latent diffusion model then applies text-conditioned edits on these learned representations. Comprehensive evaluations show that GaussianBlender not only delivers instant, high-fidelity, geometry-preserving, multi-view consistent stylization, but also surpasses methods that require per-instance test-time optimization - unlocking practical, democratized 3D stylization at scale.
GaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces
GaussianBlender, a feed-forward framework using latent diffusion models, enables instant, high-fidelity, and multi-view consistent 3D stylization through text-driven edits on disentangled latent spaces.
- Year
- 2025
- Venue
- arXiv 2025
- Authors
- 6
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2512.03683ARXIV-DEFAULT
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