Training capable Large Language Model (LLM) agents is critically bottlenecked by the high cost and static nature of real-world interaction data. We address this by introducing GenEnv, a framework that establishes a difficulty-aligned co-evolutionary game between an agent and a scalable, generative environment simulator. Unlike traditional methods that evolve models on static datasets, GenEnv instantiates a dataevolving: the simulator acts as a dynamic curriculum policy, continuously generating tasks specifically tailored to the agent's ``zone of proximal development''. This process is guided by a simple but effective α-Curriculum Reward, which aligns task difficulty with the agent's current capabilities. We evaluate GenEnv on five benchmarks, including API-Bank, ALFWorld, BFCL, Bamboogle, and TravelPlanner. Across these tasks, GenEnv improves agent performance by up to +40.3% over 7B baselines and matches or exceeds the average performance of larger models. Compared to Gemini 2.5 Pro-based offline data augmentation, GenEnv achieves better performance while using 3.3times less data. By shifting from static supervision to adaptive simulation, GenEnv provides a data-efficient pathway for scaling agent capabilities.
GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators
GenEnv, a framework using a co-evolutionary game with a generative environment simulator, enhances LLM agent performance by 40.3% over 7B baselines and uses less data than offline augmentation.
- Year
- 2025
- Venue
- arXiv 2025
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- 9
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2512.19682ARXIV-DEFAULT
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