We evaluate language models on their ability to explore interactive environments under a limited interaction budget. We introduce three parametric tasks with controllable exploration difficulty, spanning continuous and discrete environments. Across state-of-the-art models, we find systematic under-exploration and suboptimal solutions, with performance often significantly worse than simple explore--exploit heuristic baselines and scaling weakly as the budget increases. Finally, we study two lightweight interventions: splitting a fixed budget into parallel executions, which surprisingly improves performance despite a no-gain theoretical result for our tasks, and periodically summarizing the interaction history, which preserves key discoveries and further improves exploration.
Failing to Explore: Language Models on Interactive Tasks
We evaluate language models on their ability to explore interactive environments under a limited interaction budget.
- Year
- 2026
- Venue
- arXiv 2026
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- 6
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- arxiv.org/abs/2601.22345ARXIV-DEFAULT
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