In this paper, we explore the design space of procedural rules for multi-view stereo (MVS). We demonstrate that we can generate effective training data using SimpleProc: a new, fully procedural generator driven by a very small set of rules using Non-Uniform Rational Basis Splines (NURBS), as well as basic displacement and texture patterns. At a modest scale of 8,000 images, our approach achieves superior results compared to manually curated images (at the same scale) sourced from games and real-world objects. When scaled to 352,000 images, our method yields performance comparable to--and in several benchmarks, exceeding--models trained on over 692,000 manually curated images. The source code and the data are available at https://github.com/princeton-vl/SimpleProc.
SimpleProc: Fully Procedural Synthetic Data from Simple Rules for Multi-View Stereo
Procedural rules using NURBS and displacement patterns generate effective MVS training data that outperforms manually curated datasets at similar scales and matches larger manually curated datasets at scale.
- Year
- 2026
- Venue
- arXiv 2026
- Authors
- 3
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2604.04925ARXIV-DEFAULT
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