Substantial Gaussian splatting format point clouds require effective compression. In this paper, we propose Voxel-GS, a simple yet highly effective framework that departs from the complex neural entropy models of prior work, instead achieving competitive performance using only a lightweight rate proxy and run-length coding. Specifically, we employ a differentiable quantization to discretize the Gaussian attributes of Scaffold-GS. Subsequently, a Laplacian-based rate proxy is devised to impose an entropy constraint, guiding the generation of high-fidelity and compact reconstructions. Finally, this integer-type Gaussian point cloud is compressed losslessly using Octree and run-length coding. Experiments validate that the proposed rate proxy accurately estimates the bitrate of run-length coding, enabling Voxel-GS to eliminate redundancy and optimize for a more compact representation. Consequently, our method achieves a remarkable compression ratio with significantly faster coding speeds than prior art. The code is available at https://github.com/zb12138/VoxelGS.
Voxel-GS: Quantized Scaffold Gaussian Splatting Compression with Run-Length Coding
Voxel-GS compresses Gaussian splatting point clouds efficiently using differentiable quantization, a Laplacian-based rate proxy, and run-length coding, achieving high compression ratios and fast coding speeds.
- Year
- 2025
- Venue
- arXiv 2025
- Authors
- 4
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2512.17528ARXIV-DEFAULT
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