Tracking pixels in videos is typically studied as an optical flow estimation problem, where every pixel is described with a displacement vector that locates it in the next frame. Even though wider temporal context is freely available, prior efforts to take this into account have yielded only small gains over 2-frame methods. In this paper, we revisit Sand and Teller's "particle video" approach, and study pixel tracking as a long-range motion estimation problem, where every pixel is described with a trajectory that locates it in multiple future frames. We re-build this classic approach using components that drive the current state-of-the-art in flow and object tracking, such as dense cost maps, iterative optimization, and learned appearance updates. We train our models using long-range amodal point trajectories mined from existing optical flow data that we synthetically augment with multi-frame occlusions. We test our approach in trajectory estimation benchmarks and in keypoint label propagation tasks, and compare favorably against state-of-the-art optical flow and feature tracking methods.
Particle Video Revisited: Tracking Through Occlusions Using Point Trajectories
Revisiting the particle video approach, the paper models pixel tracking as a long-range motion estimation problem, utilizing dense cost maps, iterative optimization, and learned appearance updates to achieve favorable performance in trajectory estimation and keypoint label propagation.
- Year
- 2022
- Venue
- arXiv 2022
- Authors
- 3
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2204.04153v2ARXIV-DEFAULT
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