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Competitive Gradient Optimization

A new gradient-based optimization method named Competitive Gradient Optimization (CGO) is proposed for zero-sum games, with analysis showing convergence to stationary points, and an optimistic variant called Optimistic CGO (OCGO) that converges to saddle points for certain coherent functions.

Year
2022
Venue
arXiv 2022
Authors
2
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arxiv.org/abs/2205.14232ARXIV-DEFAULT
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Abstract

We study the problem of convergence to a stationary point in zero-sum games. We propose competitive gradient optimization (CGO ), a gradient-based method that incorporates the interactions between the two players in zero-sum games for optimization updates. We provide continuous-time analysis of CGO and its convergence properties while showing that in the continuous limit, CGO predecessors degenerate to their gradient descent ascent (GDA) variants. We provide a rate of convergence to stationary points and further propose a generalized class of $\alpha$-coherent function for which we provide convergence analysis. We show that for strictly $\alpha$-coherent functions, our algorithm convergences to a saddle point. Moreover, we propose optimistic CGO (OCGO), an optimistic variant, for which we show convergence rate to saddle points in $\alpha$-coherent class of functions.

Authors

2