Reward machines (RMs) are a recent formalism for representing the reward function of a reinforcement learning task through a finite-state machine whose edges encode subgoals of the task using high-level events. The structure of RMs enables the decomposition of a task into simpler and independently solvable subtasks that help tackle long-horizon and/or sparse reward tasks. We propose a formalism for further abstracting the subtask structure by endowing an RM with the ability to call other RMs, thus composing a hierarchy of RMs (HRM). We exploit HRMs by treating each call to an RM as an independently solvable subtask using the options framework, and describe a curriculum-based method to learn HRMs from traces observed by the agent. Our experiments reveal that exploiting a handcrafted HRM leads to faster convergence than with a flat HRM, and that learning an HRM is feasible in cases where its equivalent flat representation is not.
Hierarchies of Reward Machines
A hierarchical reward machine (HRM) approach using options framework enables faster convergence in reinforcement learning tasks compared to flat reward machines.
- Year
- 2022
- Venue
- arXiv 2022
- Authors
- 5
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2205.15752v2ARXIV-DEFAULT
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