We propose VDN-NeRF, a method to train neural radiance fields (NeRFs) for better geometry under non-Lambertian surface and dynamic lighting conditions that cause significant variation in the radiance of a point when viewed from different angles. Instead of explicitly modeling the underlying factors that result in the view-dependent phenomenon, which could be complex yet not inclusive, we develop a simple and effective technique that normalizes the view-dependence by distilling invariant information already encoded in the learned NeRFs. We then jointly train NeRFs for view synthesis with view-dependence normalization to attain quality geometry. Our experiments show that even though shape-radiance ambiguity is inevitable, the proposed normalization can minimize its effect on geometry, which essentially aligns the optimal capacity needed for explaining view-dependent variations. Our method applies to various baselines and significantly improves geometry without changing the volume rendering pipeline, even if the data is captured under a moving light source. Code is available at: https://github.com/BoifZ/VDN-NeRF.
VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence Normalization
VDN-NeRF improves NeRF geometry under non-Lambertian surfaces and dynamic lighting by normalizing view-dependence through invariant information distillation.
- Year
- 2023
- Venue
- CVPR 2023 1
- Authors
- 5
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2303.17968ARXIV-DEFAULT
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