Egocentric video-language pretraining is a crucial paradigm to advance the learning of egocentric hand-object interactions (EgoHOI). Despite the great success on existing testbeds, these benchmarks focus more on closed-set visual concepts or limited scenarios. Due to the occurrence of diverse EgoHOIs in the real world, we propose an open-vocabulary benchmark named EgoHOIBench to reveal the diminished performance of current egocentric video-language models (EgoVLM) on fined-grained concepts, indicating that these models still lack a full spectrum of egocentric understanding. We attribute this performance gap to insufficient fine-grained supervision and strong bias towards understanding objects rather than temporal dynamics in current methods. To tackle these issues, we introduce a novel asymmetric contrastive objective for EgoHOI named EgoNCE++. For video-to-text loss, we enhance text supervision through the generation of negative captions by leveraging the in-context learning of large language models to perform HOI-related word substitution. For text-to-video loss, we propose an object-centric positive video sampling strategy that aggregates video representations by the same nouns. Our extensive experiments demonstrate that EgoNCE++ significantly boosts open-vocabulary HOI recognition, multi-instance retrieval, and action recognition tasks across various egocentric models, with improvements of up to +26.55%. Our code is available at https://github.com/xuboshen/EgoNCEpp.
EgoNCE++: Do Egocentric Video-Language Models Really Understand Hand-Object Interactions?
A benchmark called EgoHOIBench reveals limitations in current Egocentric Video-Language Models (EgoVLMs) and proposes an asymmetric contrastive objective, EgoNCE++, to improve their understanding of hand-object interactions.
- Year
- 2024
- Venue
- arXiv 2024
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- 6
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2405.17719v2ARXIV-DEFAULT
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