While the field of 3D scene reconstruction is dominated by NeRFs due to their photorealistic quality, 3D Gaussian Splatting (3DGS) has recently emerged, offering similar quality with real-time rendering speeds. However, both methods primarily excel with well-controlled 3D scenes, while in-the-wild data - characterized by occlusions, dynamic objects, and varying illumination - remains challenging. NeRFs can adapt to such conditions easily through per-image embedding vectors, but 3DGS struggles due to its explicit representation and lack of shared parameters. To address this, we introduce WildGaussians, a novel approach to handle occlusions and appearance changes with 3DGS. By leveraging robust DINO features and integrating an appearance modeling module within 3DGS, our method achieves state-of-the-art results. We demonstrate that WildGaussians matches the real-time rendering speed of 3DGS while surpassing both 3DGS and NeRF baselines in handling in-the-wild data, all within a simple architectural framework.
WildGaussians: 3D Gaussian Splatting in the Wild
WildGaussians enhances real-time 3DGS rendering with robust DINO features and appearance modeling to handle in-the-wild data challenges.
- Year
- 2024
- Venue
- arXiv 2024
- Authors
- 5
- Hosting
- Abstract onlyARXIV-DEFAULT
Cite
Notes
Only stored in your browser.
Attribution
- Abstract & full text
- arxiv.org/abs/2407.08447v2ARXIV-DEFAULT
- TL;DR
- Semantic Scholar