We study the problem of few-shot physically-aware articulated mesh generation. By observing an articulated object dataset containing only a few examples, we wish to learn a model that can generate diverse meshes with high visual fidelity and physical validity. Previous mesh generative models either have difficulties in depicting a diverse data space from only a few examples or fail to ensure physical validity of their samples. Regarding the above challenges, we propose two key innovations, including 1) a hierarchical mesh deformation-based generative model based upon the divide-and-conquer philosophy to alleviate the few-shot challenge by borrowing transferrable deformation patterns from large scale rigid meshes and 2) a physics-aware deformation correction scheme to encourage physically plausible generations. We conduct extensive experiments on 6 articulated categories to demonstrate the superiority of our method in generating articulated meshes with better diversity, higher visual fidelity, and better physical validity over previous methods in the few-shot setting. Further, we validate solid contributions of our two innovations in the ablation study. Project page with code is available at https://meowuu7.github.io/few-arti-obj-gen.
Few-Shot Physically-Aware Articulated Mesh Generation via Hierarchical Deformation
The study proposes a hierarchical mesh deformation-based generative model and a physics-aware correction scheme to generate diverse, visually accurate, and physically valid articulated meshes from limited examples.
- Year
- 2023
- Venue
- ICCV 2023 1
- Authors
- 4
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- Abstract onlyARXIV-DEFAULT
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- arxiv.org/abs/2308.10898ARXIV-DEFAULT
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